Godot游戏引擎RPG动态仓库和背包系统UI界面开发大师班完整视频教程

欢迎购买学习《Godot游戏引擎RPG动态仓库和背包系统UI界面开发大师班完整视频教程》课程,在这个包含总共 10 小时的视频内容的游戏开发课程中,您将学习如何使用 Godot 引擎和编辑器来创建一个完整的动态的库存系统和库存 UI(用户界面),具有可编写脚本的对象项目和项目的中央数据库(使用 Godot 的资源)。库存系统支持多个项目类别、类别组、动态和无限滚动网格、可装备插槽(例如:主手和副手)等等。

您将要创建的库存系统受到塞尔达旷野之息库存屏幕的启发,可用于 RPG、FPS、冒险、点击游戏等,基本上,玩家可以获得的任何游戏和跟踪不同类别的项目。

这是一个关于使用 Godot 创建用户界面、自定义系统、自定义动态数据和动态界面的大师班。不仅是数据,它还是关于 Godot 资源系统的大师班。

本课程为您提供使用 Godot 构建响应式用户界面的所有知识和能力,您还将学习如何使用您自己的数据模型和可编写脚本的对象来制作使用动态数据的动态系统。

您还将学习如何使用自定义节点、场景和脚本创建自己的可扩展和可扩展 Godot 游戏对象和组件。您将学习如何创建自定义 Godot 资源以及如何混合和匹配动态和静态数据。

在一个段落中:
您将学习有关使用 Godot 从头开始​​创建复杂用户界面的所有内容,以及对这些界面进行编码和添加行为,创建真正动态的 UI 屏幕和组件。


In this game development course with 98 byte sized videos, with a total of 10 hours of video content, you’ll learn how to use the Godot Engine and Editor to create an Inventory System and Inventory UI (User Interface) that is fully dynamic, with scriptable object items and a central database of items (using Godot’s Resources). The inventory system has support for multiple item categories, category groups, dynamic and infinite scrolling grids, equippable slots (example: main hand and off hand) and more.

The inventory system you are going to create is inspired by the Zelda Breath of the Wild inventory screen, and can be used in RPG, FPS, Adventure, Point-and-Click games and more, basically, any games where the player can acquire and keep track of items in different categories.

This is a MASTERCLASS about creating User Interfaces, Custom Systems, Custom Dynamic Data and Dynamic Interfaces with Godot. Not only data, it’s a masterclass about Godot’s Resource system.

This course gives you all the knowledge and the power to build responsive user interfaces with Godot, you will also learn how to make Dynamic Systems that use Dynamic Data using your own Data Model and Scriptable Objects.

You are also going to learn how to create your own extendable and expandable Godot’s Game Objects and Components with custom Nodes, Scenes and Scripts. You are going to learn how to create custom Godot’s Resources and how to mix and match Dynamic and Static data.

In a single paragraph:
You are going to learn EVERYTHING there is about creating complex User Interfaces with Godot, from scratch, as well as coding and adding behavior to those interfaces, creating truly dynamic UI screens and components.

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